Nn
Adrian is proficient in Invocation, and has taken three feats:
- Prolong Suffering: aw std rg; targeted ongoing damage or debilitation effect with a duration gains additional duration as if it were re-cast this round.
- Quicken Suffering: aw std rg; targeted ongoing damage effect with a duration instantly ticks for 3 rounds' worth of damage, reducing its remaining duration by that much.
- Spread the Suffering: aw std rg; targeted ongoign damage or debilitation effect spreads to enemies within 2 squares of target.
These have uses even if the only source of such effects is monster's breath weapons, enchanted items, etc. But at PL 1, Adrian takes the Hellfire power, which allows him to set a single enemy on fire, causing medium fire damage plus same ongoing for 3 rds.
Thanks to his feats, he now effectively has Immolate, Combustion, and Conflagrate.
6e
Changes from current:
- Remove auto powers and maneuvers (!!!)
- Maneuvers go back to being Feats; specifically, Skill Feats
- Possibly: core abilities are given formal life as Proficiencies, still granted by classes at (legit) level 1
- This would be bundled with more auto skills based on level, which also work for proficiencies
- Something like: feat skill feat skill RANKANDANCESTRY repeat
- Or just let ancestry feats compete with skill feats and not have categories
- So powers? Well, read on.
- Every class gains Resources as well as class abilities
- Fighters can put RP into weapons, armor, and the usual (think Evangeline)
- Pure casters can spend them all on spell knowledge
- Summoners and companion classes can spend some of theirs on minions
- There can be a few niche ones with class appeal, like Poisons, Tattoos, Blessings, Oaths, etc
All resources exist in or are at least anchored to the world. For instance, Paladins can't just declare an oath one fine morning: they must issue a challenge, pass some sort of worthiness test, and be witnessed. Can still happen in downtime, depending, but it happened somewhere. Even if it's super easy, like making a knight in GoT, it still did happen in the universe somewhere in time and space.
Resource Points are abstract and level-based. The 2 RP you get at level 15 are clearly more valuable than those of level 5. There exists some ability to cash in on this; for instance, a caster could gain knowledge of 1 max-level spell, or perhaps several substantially lower-level spells per 1 RP. And who knows? A warrior might commission a whole mess of mundane arms and armor for his...followers? Mwahaha